Source: Kaleidoscope Mirror Arrangements
by Charles Karadimos
In: Kaleidorama by Cozy Baker
There are 2 basic systems of mirrors in kaleidoscopes, the 2-mirror which produces one
central image and the 3-mirror which produces images reflected throughout the
entire field of view. Both are set up in a triangular configuration-in a tube
similar to a prism.
Considering the 2-mirror system first, the 2 mirrors are arranged in a "V" with the
third side of the triangle a blackened, non-reflective surface. The angle of the "V"
determines the number of reflections contributing to the overall intricacy of the
pattern. In an attempt to show what happens in a kaleidoscope consider the
following example.
Circle with center 0-Mirrors OA and OB. An object placed in Triangle OAB
(actual image) is reflected off OA into its relative position in Triangle OHA
(virtual image) and off OB into its relative position in Triangle OBC. The virtual
image in Triangle OHA is reflected off the imaginary OH into its relative position
in Triangle OGH - which is reflected off OG into its relative position in
Triangle OFG. This continues the same way around the circle from Triangle OBC to
Triangle OCD to Triangle ODE. The virtual image in Triangle OEF is a reflection from
the combination of OF and OE. In order for the symmetry to be adhered to, it is
critical that the angle AOB be such that it evenly divides the 360o
of the circle. If it does not, then the reflections from OF and OE in
Triangle OEF would not correspond. An inaccurate overlap would inherently destroy the
closure of the symmetric pattern. Therefore a basic rule of thumb in a 2-mirror scope
is that the angle of the mirrors must evenly divide the 360o
of a circle.
So, starting with a 90o angle, the image produced would have
4 fold symmetry (FIG 2).
|
45o |
- |
8 fold symmetry |
- |
4 point star |
|
|
36o |
- |
10 fold symmetry |
- |
5 point star |
|
30o |
- |
12 fold symmetry |
- |
6 point star |
|
22.5o |
- |
16 fold symmetry |
- |
8 point star |
|
15o |
- |
24 fold symmetry |
- |
12 point star |
|
10o |
- |
36 fold symmetry |
- |
18 point star |
|
1o |
- |
360 fold symmetry |
- |
180 point star |
The 3-mirror system reacts similarly to the 2-mirror with one major exception. A third
mirror replaces the blackened side of the triangle in the 2-mirror and produces a
continuation of reflections throughout the entire field of view. Symmetrical images are
much harder to achieve in 3-mirror systems because now there are 3 angles which must be
accurate instead of only the one angle in the 2-mirror design.
Again it is important that the mirrors be set at an angle which can be evenly divided into
the 360o of the circle; such as 90o,
which divides into 360o 4 times, or:
|
60o |
- |
which divides 6 times |
|
45o |
- |
which divides 8 times |
|
36o |
- |
which divides 10 times |
|
30o |
- |
which divides 12 times |
The other important rule which governs symmetry throughout is that the sum of the 3
angles must total 180o (the total number of degrees in
a triangle). Using both these rules, only 3 combinations produce the desired effect.
The most common and simplest arrangement is the 60o -
60o - 60o equilateral triangle.
Here each angle produces 6 fold patterns which results in a design (FIG3) of continuous
triangles.
The second combination is the 45o -
45o - 90o isosceles right
triangle. This relationship produces 8 fold patterns at the
45o angles and a 4 fold pattem at
the 90o angle, effectively producing continuous square
patterns (FIG 4).
The third and most interesting is the 3Oo -
60o - 90o right triangle.
In this case all 3 angles are different, thus enabling 3 different symmetries
(30o - 12 fold; 60o - 6 fold;
90o - 4 fold) to combine and form patterns as in FIG 5.
One added note for 3-mirror configurations: the systems discussed above consider pure
symmetrical patterns where each image - actual & virtual - link together. Interesting
patterns are achieved however, even if only one or two of the angles follow the rule of
even divisibility into 360o. The resulting pattern remains
visibly symmetric. However, the continuing design generated by the odd angle or angles
only show fractional parts of the actual image.
Other systems, such as square 4-mirror configurations produce repeated square patterns
while 4-mirror rectangular configurations produce repeated rectangular patterns. The
images created are striped patterns since the reflections move directionally up, down,
right and left.
Cylindrical tubes lined with a reflective material will produce a spiralling effect. Since
there are no angles involved in this style, the reflection seems to climb through the
tube asymmetrically.
Tapered systems provide interesting results. For instance, by tapering the 3-mirror
triangle (similar to a pyramid) and viewing through the large opening, a spherical
3-D appearance results. Viewing through the small opening, the actual and virtual images
are enlarged to more visibly examine the objects in the object chamber. This also allows
more light to enter the system, increasing the overall brightness.
The polyangular arrangement is a variation of the 2-mirror design, whereby one or both
of the mirrors can be adjusted, changing the angle of the "V" and thus the number of
reflections. Within the same tube it is therefore possible to produce a wide range of
symmetrical patterns!
Even though other systems and configurations are quite possible, these basic formulas
should help in the understanding of the various principles underlying kaleidoscope
design and the great variations possible in the images which can be created.
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